Sunday 29 September 2013

Mundus RPG Website Launched

The Mundus RPG website is finally here! 

Last few weeks have kept our team busy and we are currently in a crunch mode to meet our deadlines during the next month. We welcome feedback about the site and suggestions about future blog topics!


See you next Sunday!

Sunday 22 September 2013

Notice


Hello. Unfortunately we have been too busy to prepare a blog post for this week, however we've updated the new character’s sheet. It now contains an explanation for the Pain Resistance trait.

You can download the character sheet using the links in the last week’s blog post or from here.


See you next Sunday!

Sunday 15 September 2013

A New Quickstart Character

Download the New Quickstart Character Here

We have something different for you this week. We created an additional character for the quickstart campaign. The character, Murakami Katashi, plays a bit differently compared to the other characters. He wears armor and has a perk called Pain Resistance. At level 3 the Pain Resistance perk negates the stun status effect and gives a +3 bonus to Consciousness checks. Murakami also has the Distraction perk which allows him to throw a single small throwing weapon from a holster per turn using his Mixed skill score. This takes no time but uses a single stamina point.

Murakami’s armor and the Pain Resistance perk are especially useful when combined with his Counter Attack Combat Move. Counter Attack allows a character to attack instead defending. What this means is that if someone attacks against Murakami in melee, he may choose to ignore defending and instead attack the attacker. If he does so, no opposite combat checks are rolled. Instead both the original attacker and Murakami roll an attack roll TN7. If they succeed they hit their target. Using an aimed attack with or against a Counter Attack is not possible. The original attacker may also decide to roll a defense roll against the Counter Attack instead of finishing his attack.

Murakami Katashi is a loyal member of the Murakami Clan. He strictly follows the old traditional bushido and this shows in his behavior as he is very polite and somewhat rigid. Despite of his considerable skills Katashi is seen as an average samurai. This is mostly because of Katashi’s modesty and the fact that he is not part of the respected naval forces.

You can download Murakami Katashi’s character sheet here.


See you next Sunday!

Sunday 8 September 2013

Example Rituals

This week we share two examples of a high level ritual. These rituals are far more powerful than those found in the Mundus RPG Quickstart. The scaling damage on Black Aurora and the duration of Avatar of Bravery are the norm in Combat Rituals in Mundus RPG. In the Quickstart these values are pre-calculated to match each character’s abilities.

The Avatar of Bravery is a support ritual of Inmicus, god of war and the Black Aurora is a more straightforward ritual from Lumia, Goddess of Moon. The elements are more meaningful for high level ritualist as they are able to specialize to rituals of elements of their choosing.

Avatar of Bravery
Level Requirement: 11
Cast Time: 5 seconds
Range: Self
Element: Manipulation
The caster summons a heroic avatar of herself which is blessed by the god of war. This avatar is a Clone of the caster and the avatar’s Strength and Health is increased by Charisma (maximum of 10) points. This shining avatar cannot use ritualism and it attacks with full power against the strongest foe she can think of. The avatar cannot defend against attacks. Roll all attacks against the avatar to medium hit locations regardless of aimed attacks. The avatar has unlimited Stamina pool but it cannot over-channel. The avatar lasts Charisma Bonus minutes (minimum of one minute).


Black Aurora
Level Requirement: 9
Cast Time: 4 seconds
Range: 50 Meters
Element: Shadow
The caster summons a stygian aurora. The Black Aurora discharges through the landscape and slices open the earth. The ritual deals Ritualism x2 + Concentration x2 (maximum of 40) Energy damage. Black Aurora deals its damage in a straight line from its caster up to its maximum range.

These are two examples of Mundus RPG’s over 150 Combat Rituals.

See you next Sunday!


Sunday 1 September 2013

The Void

Yesterday, during our development campaign session, we had this spontaneous one hour long talk about the Void. And that’s what we are going to talk about today.

So, the Void. Where to start with it? Basically the Void is a great nothingness and all the planes exist in it. And when I say they exist in the Void I don’t mean they physically exist in the void. If you take a stroll in the Void you can’t just bump into a plane floating there. The non-physical existence of every plane is in the void and they overlap with each other. All the three main planes (Ascendes, Mundus and Acernos) overlap almost perfectly and other smaller planes might overlap only partially with the three main planes. The almost perfect overlapping of different sized planes is possible because the Void warps time and space.

Okay, here is what the Void does in the gameplay of Mundus RPG. Firstly, and most importantly, it is possible to travel between the planes using the Void.  If you just open a void rift and jump into the void trying to get where you want, is possible but hazardous. Doing it uses extensive amounts of Genki and arriving to where you want is almost impossible to anyone besides Kage Oni demons. If you want to get effectively from one place to the other it is best to use a bonfire. Bonfires are basically anchor points linking two planes to each other. Using a bonfire is relatively easy and safe for those who know what they are doing. Secondly the Void can be used in high level rituals. What these kinds of rituals usually do is that they open miniature void rifts inside people. And void rifts are rather effective at rending matter.  


See you next Sunday!