Sunday 27 October 2013

Blog Post About Demons and Rituals

We received a request from players to share some rituals and creatures so here is a small sneak peak to rule book. The creature we are sharing with you this week is the Akaoni. It is a common Tentaikan demon and actually a quite strong one. If you try to take down an Akaoni with the example characters in the Quick Start you’d better be well prepared as they have taken down unwary demon hunters before.

We also share four rituals with you. We have three offensive rituals from Inmicus, God of War and a single support ritual from Terra, Goddess of Earth. As these rituals are quite basic it is rather easy to convert them for other deities if you wish. For example, to create a version of Hell Arrow for Lumia, Goddess of Moon, just convert it to deal Energy damage instead of Fire damage, make it look shadowy and call it something like Shadow Arrow.

As we mentioned last week Ville, our lead designer, is going to attend DigiExpo next weekend. If you are in Helsinki area, stop by the booth and have a talk. Ville is sharing the booth with Kajak Games so if you don’t see Ville around just ask the Kajak guys to give him a call and he’ll gladly come to have a chat (unless he is in the line for PS4 :P).

If you have any lore or gameplay questions feel free to ask them here in our blog or in our facebook page. We’ll try to answer them the best we can.

Akaoni



Akaonis are an ogrish demon race and they often have a red or reddish brown skin and they are roughly three to four meters tall. Scholars believe that akaonis are somehow linked to Rengoku, one of the eight hells. They lead a nomadic lifestyle and they move across the lands in small tribes. Akaonis are most common in eastern Tentaika and they prefer open plains and light forests. They often steal cattle from villages or threaten villagers to give them food. Sometimes the akaonis might kill or enslave humans, on the other hand akaoni tribes living in harmony with secluded villages which keep the onis happy with occasional sacrifices are not unheard of.

Akaoni
Attributes: (Score / Bonus)                          Pre-Calculated Combat Values:
Strength: 14    / +5                                           HP: 36               Stamina: 36
Endurance: 14 / +5                                           Melee Score: 19/19 (Axes, 2-handed)
Agility: 4                                                          Martial Arts: 18/18 (Unarmed)
Perception: 5                                                    Ranged Defense: 4 (Acrobatics)
Concentration: 4                                               Combat Sense: 5
Intelligence: 3 / -1                                                                             
Charisma: 3 / -1                                                Size modifier: +2
Fate: 2                                                             Melee Damage: +2

Movement:
Pain Resistance  level 1                                                                                                            

Movement:
Walk: 4,5 m
Run: 9 m
Jump: 3 m
Swim: 5,5 m

Weapon:
Oni Kanabō (2-handed): damage: 0/0/8, Speed 2, Strength requirement 10
Oni Kanabō (1-handed): damage: 0/0/5, Speed 0, Strength requirement 14

Rituals


Inmicus- God of War

Corpse Explosion               2XP
Level Requirement: 3
Cast Time: 3 seconds
Range: 20 Meters, AoE 5 Meters
Element: Fire
This ritual requires a corpse of a dead animal or other being as a target. The ritual detonates the corpse and creates a gory explosion that deals CHA x2 (m20) Piercing damage in 2 point clusters up to a 5 meter radius. Add the detonated corpse’s size modifier to the damage and blast radius.

The Corpse Explosion ritual defiles the dead and is a condemnable action, especially if the defiled person was an important figure. Casting the Corpse Explosion often leads to severe punishment in Tentaika.


Rigo’s Gaze                        1XP
Level Requirement: 4
Cast Time: 3 seconds
Range: 50 Meters
Element: Chaos
The caster releases a transparent jagged energy blade towards a single target. The caster gains an additional +1 to the ritualism attack roll. The ritual deals CHA (m10) Energy damage to the target and it can cause a bleeding effect.


Hell Arrow                          2XP
Level Requirement: 4
Cast Time: 2 seconds
Range: 50 Meters
Element: Fire
The caster hurls off a flaming bolt. This ritual deals CHA (m10) Fire damage to the target. The Hell Arrow can be used as an arrow or a bolt with Archery weapons.


Terra – Goddess of Earth

Stone Skin                          3XP
Level Requirement: 4
Cast Time: 4 seconds
Range: Self
Element: Earth
This ritual hardens the ritualist’s skin. The ritualist gains 2/2/2 armor rating. This does stack with Perks, Traits or other abilities which grant natural armor. However the Stone Skin ritual does not stack with other rituals or channeling effects. The Stone Skin armor rating grants only halved rating to locations where the character wears armor. This ritual lasts CHA minutes.



See you next Sunday!



Sunday 20 October 2013

Crunch Part III

The crunch continues and most of the rules are now written down and finished. Currently we are hunting down little missing things and doing last minute fixing. As always with large projects, we would like to start everything from the beginning, however we are very satisfied with the current condition of the game.

As a short notice we are planning to attend this year’s DigiExpo in Helsinki. Please visit our booth if you are in the area!

See you next Sunday!




Sunday 13 October 2013

Crunch Part II

Hello!

We have continued crunching and the rule book is coming along nicely. Unfortunately because of the tight schedule we have not had time to prepare a proper blog post for this week. Instead here is a small status update. During this week we have written demon and creature descriptions. Also roughly half of the GM chapter is done and the descriptions of Tentaika’s prefectures and most important samurai clans have been updated for the book.


See you next Sunday!

Sunday 6 October 2013

NGS Week and Crunch

Hello!

This week has been a busy one. We are in crunch mode to get the game finished in time and currently we have only the Game Master and Lore chapters left to write. We also attended the Northern Game Summit this week, where our lead designer Ville pitched the Mundus RPG in a pitching competition. Unfortunately we didn’t win the contest but all in all we enjoyed the two days of NGS.


See you next Sunday!