Sunday 1 September 2013

The Void

Yesterday, during our development campaign session, we had this spontaneous one hour long talk about the Void. And that’s what we are going to talk about today.

So, the Void. Where to start with it? Basically the Void is a great nothingness and all the planes exist in it. And when I say they exist in the Void I don’t mean they physically exist in the void. If you take a stroll in the Void you can’t just bump into a plane floating there. The non-physical existence of every plane is in the void and they overlap with each other. All the three main planes (Ascendes, Mundus and Acernos) overlap almost perfectly and other smaller planes might overlap only partially with the three main planes. The almost perfect overlapping of different sized planes is possible because the Void warps time and space.

Okay, here is what the Void does in the gameplay of Mundus RPG. Firstly, and most importantly, it is possible to travel between the planes using the Void.  If you just open a void rift and jump into the void trying to get where you want, is possible but hazardous. Doing it uses extensive amounts of Genki and arriving to where you want is almost impossible to anyone besides Kage Oni demons. If you want to get effectively from one place to the other it is best to use a bonfire. Bonfires are basically anchor points linking two planes to each other. Using a bonfire is relatively easy and safe for those who know what they are doing. Secondly the Void can be used in high level rituals. What these kinds of rituals usually do is that they open miniature void rifts inside people. And void rifts are rather effective at rending matter.  


See you next Sunday!

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