Character Archetypes
Mundus RPG’s melee
archetypes are based on our four combat styles. These four combat styles are
Agile, Mixed, Raw Power and Technique. Combat styles define how a character
fights where as our weapon skills define weapons they use.
Agile fighters are
very defensive and they gain bonuses to avoiding projectiles. They usually
favor light and fast weapons. Most dual wielders also choose Agile as their
combat style because of a good synergy between these two skills. Mixed fighters are jacks-of-all-trades as the
style borrows some of its abilities from the other three combat styles. As such
mixed is very customizable but this also makes it a very difficult combat style
for new players to use. As one might guess from Raw Power’s name, its focus is
on all out offense and maximum damage. When choosing a weapon for a Raw Power
character bigger is usually better. However we have seen successful Raw Power
builds that used daggers… The Technique combat style is the combat style that
defines samurai. Technique is a melee oriented style that can be customized to
focus on either offense or defense. Technique users usually choose medium sized
one handed weapons or light two handed ones. From these four styles Raw Power
and Technique are the easiest for new players to use.
Where melee fighters
can’t forget their ranged defense, ranged fighters can’t forget their melee
skills. Because of this even ranged fighters should have a combat style and some
kind of melee fighting skill. In addition to our four melee archetypes we have
three ranged archetypes. These three archetypes are Archers, Ritualists and
Throwers.
Archers are the
furthest reaching ranged fighters in Mundus RPG. They are also the most common
ranged fighters on Mundus. The negative thing about Archers is that out of all
three ranged archetypes they are usually the most vulnerable one in melee combat.
They also tend to be the most lethal ranged fighters if they play their cards
right. Ritualists, our game’s spell casters, are the most versatile ranged
fighters as they are able to work in supportive roles as well as in attacking
roles. In addition ritualists have access to the most destructive attacks in
the game. Throwers specialize in either throwing few large weapons per combat
round, for example throwing spears, or in spamming massive amounts of small
daggers or shurikens. As one might guess throwers have the shortest range of
all three ranged archetypes. Of course you can mix these archetypes as you
wish. For example Ritualist Archers are very effective and Throwing is a good
support skill for melee fighters.
See you next Sunday!
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