Sunday 10 March 2013

Equipment



Armor

In Mundus RPG we have divided our armor to four classes. These classes are clothing, light-, medium- and heavy armor. Clothing is different from the other armor classes because it almost never has any armor values and it is rarely craftable. The only craftable type of clothing is leather armor and rare and expensive special silk can be used to give low armor values to any clothes.

Armor values are presented similarly to physical damage types. This means each armor gives resistance against piercing, slashing and blunt damage. When a hit connects to armored location armor’s armor value is subtracted from the incoming damage. The remaining damage is then dealt to the hit location.

Crafting can be used to improve armor’s armor values and to reduce armor’s weight. Special materials may also give bonuses or special attributes to armor. Armor’s weight is counted towards character’s equipment encumbrance value. This value also includes weapon’s weight. When character’s equipment encumbrance value exceeds certain threshold values equipment starts to hinder character’s movements.

See you next Sunday!

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