Armor
In Mundus RPG we have
divided our armor to four classes. These classes are clothing, light-, medium-
and heavy armor. Clothing is different from the other armor classes because it
almost never has any armor values and it is rarely craftable. The only
craftable type of clothing is leather armor and rare and expensive special silk
can be used to give low armor values to any clothes.
Armor values are
presented similarly to physical damage types. This means each armor gives
resistance against piercing, slashing and blunt damage. When a hit connects to
armored location armor’s armor value is subtracted from the incoming damage.
The remaining damage is then dealt to the hit location.
Crafting can be used
to improve armor’s armor values and to reduce armor’s weight. Special materials
may also give bonuses or special attributes to armor. Armor’s weight is counted
towards character’s equipment encumbrance value. This value also includes
weapon’s weight. When character’s equipment encumbrance value exceeds certain threshold
values equipment starts to hinder character’s movements.
See you next Sunday!
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