Enchantments
Equipment in Mundus
RPG can be enchanted. We have so called “Main enchantments” and “Secondary enchantments”.
Each piece of equipment can be enchanted with a single main enchantment and
weapons can have multiple secondary enchantments. High level ritualists can
enchant a single piece of equipment with two main enchantments and skilled
smiths can imbue weapons with single main enchantment during smithing. Thus
weapons can hold up to three main enchantments and multiple secondary
enchantments and armor or high quality clothing can have two main enchantments.
Unlike all of those
“Flaming Sword +1”s, enchanted weapons in Mundus RPG have special abilities besides
just doing more damage. Enchantments in our game should be seen similarly to
traits and perks characters can have. For example, enchantment called “Veil” grants
the weapon the ability to turn into a silky cloth. In addition the weapon
causes paralyze effect, ignores some armor and gains more speed.
Each enchantment has a
difficulty value. When enchanting a weapon difficulty values from each
enchantment are added together. This value is the target number for the
enchanting roll. Naturally higher target numbers require more skilled
enchanters. Some secondary enchantments give weapons negative traits which make
enchanting easier. And of course characters cannot enchant weapons which are
already enchanted.
See you next Sunday!
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