Sunday 17 March 2013

Ritualism


Enchantments


Equipment in Mundus RPG can be enchanted. We have so called “Main enchantments” and “Secondary enchantments”. Each piece of equipment can be enchanted with a single main enchantment and weapons can have multiple secondary enchantments. High level ritualists can enchant a single piece of equipment with two main enchantments and skilled smiths can imbue weapons with single main enchantment during smithing. Thus weapons can hold up to three main enchantments and multiple secondary enchantments and armor or high quality clothing can have two main enchantments.

Unlike all of those “Flaming Sword +1”s, enchanted weapons in Mundus RPG have special abilities besides just doing more damage. Enchantments in our game should be seen similarly to traits and perks characters can have. For example, enchantment called “Veil” grants the weapon the ability to turn into a silky cloth. In addition the weapon causes paralyze effect, ignores some armor and gains more speed.

Each enchantment has a difficulty value. When enchanting a weapon difficulty values from each enchantment are added together. This value is the target number for the enchanting roll. Naturally higher target numbers require more skilled enchanters. Some secondary enchantments give weapons negative traits which make enchanting easier. And of course characters cannot enchant weapons which are already enchanted.

See you next Sunday!

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