Weapons
In Mundus RPG weapons
are divided into seven separate categories, these are Sword-, Staff-, Axe-,
Martial Art -, Throwing-, Archery- and Shield Weapons. Each weapon has three
damage types (Piercing, Slashing and Blunt) and a “speed” value. The “speed” is
a game mechanical representation of how agile and maneuverable the weapon is. Character’s
weapon skill limits the maximum of this value, only a master can fully utilize the
“speed” of a well forged weapon.
Weapons can be made
out of different materials and they can be forged to different levels of
perfection. Materials and the quality of the weapon affect the properties of
the weapon including “speed” and damage values.
See you next Sunday!
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